By popular request, this map is a completely new take on our previous creation from half a year ago: Hanging Gardens. Now night has fallen and the darker, Necris vehicles have taken over! Given this new vehicle set with their massive jumping and manouvering capapbilities, the upper areas of the map are now open for exploration and gameplay offering a whole new set of flag routes and strategies!
Music:
Also, a super-special thanks goes to Mike 'dj://spaz' L. for his amazing custom music tracks (consider cranking up the music volume when playing this map
You can check out some more of his works at: http://reverbnation.com/spazdor
Anyways, I'll turn it over to Andrew now to touch on the visuals of the map.
Andrew Czarnietzki:
Greetings, everyone! I have to say I’ve been a long time fan of the Unreal Game Engine. What seems like an age ago, I started making hacky little mods for something now called “Unreal1”, and have since built a professional career and company around what is really more of the same work (if only on a much different scale!). While I love my company, we’re in the Serious Games sector - which is great fun in its own right, but there is a notable lack of rocket launchers in this field. The chance to combine my graphics and Unreal experience with _N_’s gameplay / design experience was far too good an opportunity to pass up. While I am looking forward to having evening’s again, building this map has been a lot of fun - may you enjoy playing it as much as we did making it.
As for the graphics, I hope that when you open this map you notice that there is something unusual about the lighting. The lighting in this map is provided by a lightmapping toolset called pureLIGHT, which I helped design and produce over the last few years of my professional life. We have recently spun pureLIGHT off for use in the games industry (with a particular focus on independant developers), and looking at this map I hope you can see why I choose to use this fantastic toolset on this project. For more information about pureLIGHT, please feel free to visit www.purelighttech.com
Besides the lighting, I also hope you enjoy the various visuals details in this map. I really wanted to produce something that stood out from both the UT3 as well as most games in general. There are a number of inspirations for the visuals here, ranging from Sid Mead’s style of design to the mental picture I got reading of Tar Valon all those years ago. I also wanted to know what it might look like if your planet happened to orbit a black hole… if you have a moment between frags, please feel free to take a look skyward.
Move all files into
C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
or
C:\Users\YOURNAME\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Select the level in a multiplayer/instant action game like any other.
This level is copyright 2009, by Nathaniel Rossol and Andrew Czarnietzki. Music is copyright by Mike L. 2009.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original authors.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the authors. No other person or party is allowed to release a modified version of this map without the permission of the authors.
You MAY NOT charge any money for this map or any of its embedded content without the permission of the authors.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this file.
pureLIGHT "pL" logo used with permission.
All other trademarks and trade names are properties of their respective owners.