WarMachine

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Робот.
В UTCustomChar.ini добавляем:
Code
Parts=(Part=PART_Head,ObjectName="WMachine.Mesh.head",PartID="WMH01",FamilyID="WARMACHINE")
Parts=(Part=PART_Torso,ObjectName="WMachine.Mesh.TORSO",PartID="WMT01",FamilyID="WARMACHINE")
Parts=(Part=PART_Torso,ObjectName="WMachine.Mesh.L_TORSO",PartID="WMT02",FamilyID="WARMACHINE")
Parts=(Part=PART_ShoPad,ObjectName="WMachine.Mesh.WM_XShoPad01",PartID="WMS01",FamilyID="WARMACHINE")
Parts=(Part=PART_Arms,ObjectName="WMachine.Mesh.Arms",PartID="WMA01",FamilyID="WARMACHINE")
Parts=(Part=PART_Arms,ObjectName="WMachine.Mesh.L_ARMS",PartID="WMA02",FamilyID="WARMACHINE")
Parts=(Part=PART_Thighs,ObjectName="WMachine.Mesh.THIGH",PartID="WMTH01",FamilyID="WARMACHINE")
Parts=(Part=PART_Thighs,ObjectName="WMachine.Mesh.L_THIGH",PartID="WMTH02",FamilyID="WARMACHINE")
Parts=(Part=PART_Boots,ObjectName="WMachine.Mesh.Boots",PartID="WMB01",FamilyID="WARMACHINE")
Parts=(Part=PART_Boots,ObjectName="WMachine.Mesh.L_BOOTS",PartID="WMB02",FamilyID="WARMACHINE")
Characters=(CharName="War Machine",Description="After their narrow defeat in the first tournament, the War Machines were re-designed and put back into production by the Liandri Corp. They have been upgraded for more agility but keep the slim profiles and armor that made them so frighteningly deadly before.",CharID="WMA",Faction="Liandri",PreviewImageMarkup="",CharData=(FamilyID="WARMACHINE",HeadID="WMH01",TorsoID="WMT01",ShoPadID="WMS01",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="WMA01",ThighsID="WMTH01",BootsID="WMB01"))
ModFamilies=WarMachine.UTFamilyInfo_WarMachine

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Руководство по установке

Добавил: rruuss (Другие дополнения пользователя)

Дата добавления: 17 Апреля 12, 20:58

Теги: skin, model, модель, скин

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