SAS 3.2 Changelog Below is a listing of the content that has been added or updated in SAS version 3.2. Animations: Added Civilian for test purposes. Might be extended in future versions Added 1st person animations for Sword and Bat Added Throwing Knifes Animations Added Fists as a weapon Code: Updates/Fixes - New Karma Weapons Pickup System. - Updated the Hud to better support different Resolutions - Updated Icons on Hud. - Fixed decal troubles - New sparks - Team Icons "melting" into the hud when experiencing the nade effect. Team Icons colors affect Nade/flash effect - Added bind for "forgive" in Controls - Fixed/Tweaked Recoil/Penetrations scales for several materials. - Improved netcode/Optimization of load. - Double click Problem Reduced - Sprint Stuttering Problem Reduced - high jump death Reduced - PipedSwitchWeapon Removed - Bullets falling thru ceiling - Nade shock & and re-coil Fixed - Wrong death message when driving over. - Website Stats - Missing Translation...
SAS 3.2 Changelog
Below is a listing of the content that has been added or updated in SAS version 3.2.
Animations:
Added Civilian for test purposes. Might be extended in future versions
Added 1st person animations for Sword and Bat
Added Throwing Knifes Animations
Added Fists as a weapon
Code:
Updates/Fixes
- New Karma Weapons Pickup System.
- Updated the Hud to better support different Resolutions
- Updated Icons on Hud.
- Fixed decal troubles
- New sparks
- Team Icons "melting" into the hud when experiencing the nade effect. Team Icons colors affect Nade/flash effect
- Added bind for "forgive" in Controls
- Fixed/Tweaked Recoil/Penetrations scales for several materials.
- Improved netcode/Optimization of load.
- Double click Problem Reduced
- Sprint Stuttering Problem Reduced
- high jump death Reduced
- PipedSwitchWeapon Removed
- Bullets falling thru ceiling
- Nade shock & and re-coil Fixed
- Wrong death message when driving over.
- Website Stats - Missing Translation Key
- Vehicles take no damage once driven by person
- Toomany Grenades
- Shadow from player above. Server Setting.
- Join an empty server and wait for the round to end
- First round on a map, not able to move forward at the start.
- Player Model Outside Vehicle - Taunt Problem
- When a player get damage by a Nade, other players can hear the buzz/beep aswell
- Frag, Flash & Smoke Nade do not collide with Playermodel ...
- Using the player menu people can forgive teamkills even if no teamkills have been committed
- Can use the forgive teamkill function at all times for all players in both teams
- Blood not removed at round start
- Tweaks on Pulse/Movement Speed
New:
- New Mainmenu System/GFX
- New Weapon/SKin Loadout
- Save/Load of 5 Preset loadouts
- Fist weapon for those fist fights
- Added Throwing your knife.
- Global Banning System
- Extended Stats reporting to SAS-MOD stats.
- Cheat Protection
- INILogger
- Added Test Civilian(Experimental)
- Added destructable Movers with several possibleties for configurations
- Added Several new nice hit effects for different types of textures(Not used on all maps)
- Added Several different Destructable objects for interactive map/gameplay.
- Extended the SASLevelInfo actor, so now a mapper can decide which side has what armor.
- Extended the SASLevelInfo actor, so a mapper can suggest that this map should be Baseswap.
- Added Server setting, where admin can set if there should always be BaseSwap, no BaseSwap or Use the Mappers Suggestion.
- New Blood/Hit effect
- Add HUD GasMask Effect with cage models.
- Added new SAS mover, that can be used to limit map routes depending on the number of players on the map.
- You can now link your ut2k4 copy/hashid to your SAS-MOD forum account. Check Player Settings.
Mapping:
- Small Interactive MainMenu. Maybe Extended later on.
- All textures packs has been given the correct Material Type, where possible.
Updates to Existing Maps: Improvements and Bugfixes:
SAS-ConcreteJungle-TDM
SAS-Villa-OBJ
SAS-Villa-TDM
SAS-CodenameHunt-TDM
SAS-OperationCastle-TDM
SAS-AChina-TDM
SAS-Blackhawk-OBJ
SAS-tuscany-TDM
SAS-tuscany-SAB
SAS-Basrah-SAB
SAS-Docklands-OBJ
SAS-Docklands-TDM
SAS-Generals-TDM
SAS-Refined-TDM
SAS-Bunker2k4-TDM
SAS-HomeInvasion-OBJ
SAS-Hotel-OBJ
SAS-OperationNimrod-TDM
SAS-CityLimits-OBJ
SAS-WarZone-OBJ
SAS-WarZone-TDM
SAS-ORBIT-TDM
New Maps Added to 3.2
SAS-HydeParkApartments-OBJ
SAS-Meltdown-OBJ
SAS-IRACamp-OBJ.ut2
SAS-RailroadDepot-TDM
SAS-HomeInvasion-TDM
Models: Updated CageModel
Skins: Updated CageModel Skins
Sounds: New Weapon Sounds
And other bugfixes we dont remember right now.
There is still several reported bugs on the bugtracker, might be looked upon in 3.3
715.64mb O_O WHOA thats huge for a mod!
OK im only on dial up and i can download it in1 1 and 1/2 day's xD
but still not downloading it