foxMod v0.5

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Пак из двух мутаторов. Один позволяет играть в сплисткрине до 4 игроков (есть много настроек, можно сохранять различные настройки для разных игроков, улучшена поддержка геймпада и много еще чего), а второй улучшает интеллект ботов (они реже застревают в геометрии, лучше используют технику и ведут себя вменяемее в командных режимах и т.д).

Splitscreen Support:
-- Allow local players to drop-in and drop-out mid-game via "Splitscreen Players" slider option (dynamically select number of splitscreen players from 0 to 3)
-- Local profile system for splitscreen players to automatically save their settings
-- Shared settings such as A/V and Network settings can only be set by first player
-- Per-player FOV setting
-- When voting, splitscreen players will automatically mirror the first player's votes
-- Automatic XBL guest-style player renaming ("fox", "fox(2)", "fox(3)" instead of "Player258")
-- Automatic adjustment of audio when splitscreen is active (see known bugs - previously, each viewport played volume at 100%, becoming astronomically loud when 4 players were active)

Enhanced Gamepad Support:
-- Tighter looking and aiming controls, with adjustable quick-turn sensitivity
-- Optional "Fine Aiming" keybind to shrink the crosshair and set finer aim sensitivity to allow for easier long-range shots (not bound by default)
-- Subtle auto-aim and control tweaks for inputs received from a gamepad - gamepads can be used in tandem with a keyboard/mouse (features automatically toggle appropriately)
-- Working look-to-steer controls and associated "Vehicle Controls" option
-- Revamped default control setup (see below)
-- Analog stick quick-configuration (southpaw, legacy, etc.)
-- Fully remappable gamepad controls (some were mysteriously missing)

AI Improvements:
-- Anti-stuck measures for AI, fixing issues such as bots getting stuck in DM-Turbine
-- Bots use tow cables more often
-- Better follow behavior - bots utilize Link Gun properly when following and break off for combat when appropriate (within range and LOS to leader)
-- Initial orders for bots are now randomly assigned; influenced by other bots' orders
-- Bots now allowed to use hunting and "devious" behavior in team games and when large numbers of bots are present (more CPU intensive, but shouldn't be a problem)
-- Bots now use larger squads for better coordination
-- Bots now use any vehicle of opportunity, not just squad vehicles
-- When near a flag carrier and in a fast vehicle (Scorpion, Manta, etc.), bots will position themselves to tow the flag carrier (basic behavior, but it helps)
-- Bots try harder to get a vehicle unstuck before simply abandoning it
-- Bots with no passengers in an air vehicle will attempt to fetch passengers when not in combat (optimal Cicada usage for starters)
-- Bots now attempt to get out and heal vehicles when not busy
-- Bots now prefer non-vehicle paths when on foot (helps them sneak around vehicles)

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Источник: перейти

Добавил: UnShame (Другие дополнения пользователя)

Дата добавления: 19 Ноября 12, 16:46

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