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Патч для мода Out Of Hell версии 1. Установка: Распокавать папку Out_Of_Hell в дирректорию с УТ2004. Changes/fixes: Из основного: пофиксен туман, дабы увеличить fps. Добавлен индикатор жизни и брони. Добавлен новый вид зомби, некая Siren. Уменьшен урон, наносимый зомби. Полный changelogo:
- Set simple collision hulls for most static meshes - Added minimum fog distances to all maps - Added fog slider in configuration - Reduced shadow maps from DXT3 to DXT1 - Zombie damage slightly reduced - Culled unused assets from packages - Player jump-height increased - Player airspeed increased - Added jostle function bound to '0' key - Altered information pertaining to patch versions on warning screen - Added patch version to title screen - Removed scanline effect - Added mouse-over message to 'New Game' selection - Added mouse-over message in HUD options screen - Switchblade is now first priority on level start - Added Siren zombie classes to random spawner - Fixed spelling mistakes in various conversation boxes - Added 3 new log files - Added health and armor indicators - Lowered objectives/ammo/health/armor counter onto black bar - Added shortcut icon - Changed menu map
Map Changes -
SEQ1 - Made path to finding Alvarez brighter/more obvious
This was implemented to (hopefully) free you from problem geometry should you ever get 'stuck'.
Press the '0' key (default keybinding) in order to activate the 'Jostle' function. (You will unequip any weapons or item you are currently using)
You must then either face the ground or any other geometry that's right next to you and repeatedly press the 'Primary Fire' key. This should dislodge you from any meshes or crevasses that are preventing you from moving.
Keep in mind that this method is not always guaranteed to work!
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LOADING MAPS FROM THE CONSOLE
You can load maps using the console command 'OPEN'. To do so, press the tilde key ( ~ ) to bring down the console and type:
OPEN OOH-SEQ1
and hit enter. (SEQ1 to SEQ25 being the maplist. Check the map directory for specific SEQ numbers) Loading maps in this matter is NOT recommended as it can possibly corrupt your saved game OR you may start the map with 0 health and become immobile.
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FOG DISTANCE
The 'fog distancer' slider increases/decreases the fog distance in the game. Lowering this value (moving the slider to the left) should help increase your framerate at the cost of distance detail.
The SoulKeeper это битвы на мечах, клинках и.т.д. в средневековой стилистике... Данная модификация серьезно отличается от всего того, что было выпущено для Unreal Tournament 2004. В качестве отправной точки для создателей Soulkeeper послужила Archmage, модификация для Quake. Основной упор при создании делался не на простых воинов, а на магов, и как раз они выделяют мод среди себе подобных. Местные маги не только получили уникальные зкалинания, но еще и активируют их нетривиальным способом - для этого надо машью начертить в воздухе определенную фигуру (явно эта фича перекочевала с Arx Fatalis).